![]() The problem has been that while South Korea received MapleStory 2 back in 2015, it hasn’t yet come to the US market. The vast majority (70.3 percent) of the user base is now aged 18 through 30, meaning many of them now have jobs and can fund their characters’ stylish clothes, gear, and battle prowess through buying prepaid cash cards or swiping their credit cards, which is what I did for a spell. But the players that remain can actually spend money and help the game stay lucrative. ![]() Today, a cult following of 14 million players remains, and Nexon, MapleStory’s parent company, has failed to lure in new recruits and retain them. While millions still play the game, its audience is a fraction of what it once was. A notable 36 percent of those players were under the age of 18, and many of them likely grew out of the game over time. By 2009, MapleStory had reached an incredible 92 million players. But in the early 2000s, the free-to-play, casual multiplayer MapleStory was singular, attracting fan videos, art, and later on YouTubers. Today there are dozens of games that offer a similar, and often better, experience. Logging onto MapleStory back in 2004 was like entering a different world, one filled with magic, community, and ridiculously cute child-like avatars.
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